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Old Feb 02, 2007, 01:13 AM // 01:13   #1
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Default Death Blossom got buffed again?

I saw the patch said its recharge time has been changed to 4 seconds, but I saw my assassin's death blossom is 2 seconds now, I'm confused.
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Old Feb 02, 2007, 02:09 AM // 02:09   #2
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The first weekend test had it at 4. Most likely, the skill will now stay at 2. Honestly, there is no purpose to have a dual attack recharge that fast. I kinda don't like it. I would have rather had Blades of Steel cap at 100. =)
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Old Feb 02, 2007, 02:18 AM // 02:18   #3
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hey is it just me that soh lasts 38 seconds on 14 attributes? cus like yo... if it says 10....40 doesnt dat mean 40 at 12 attributes? so if im not mistaken, wouldnt dat me 42 on 14 attributes? bleh on d whole update

Last edited by darkrawlinson; Feb 02, 2007 at 03:43 AM // 03:43..
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Old Feb 02, 2007, 02:39 AM // 02:39   #4
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Actually there is some use in the 2 sec recharge.
BLS+DB+BSS+DB+GPS+DB is some very nice AoE damage and now DB+MS spam can start right after you open it with BLS and with no need for the attack recharge part of MS untill you need another BLS for some energy which will probaly be when the mob is under 50%

But Blades of Steel SHOULD be 80 max damage, not 65... for all the risk in this skill... the reward is hardly worth it.
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Old Feb 02, 2007, 05:17 AM // 05:17   #5
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Combos without deep wound are hardly worth it.
You're probably right in that it's an attempt to make assassins look at combos with only 1 dual attack.
What they forgot is that combos like that suck.
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Old Feb 02, 2007, 05:20 AM // 05:20   #6
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But with short CD, this skill is good in PVE now.
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Old Feb 02, 2007, 05:39 AM // 05:39   #7
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No, you use a real attack chain with Assassin's Promise or Moebius Strike.
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Old Feb 02, 2007, 12:24 PM // 12:24   #8
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Death Blossom-Moebius strike for some pretty nice spam
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Old Feb 02, 2007, 07:55 PM // 19:55   #9
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Actually it has a drawback...
Looks like a pretty damaging combo like
hex -> BLS -> DB -> Impale -> BSS -> BoS
seems to hit when DB is recharged already.
May be my timing is a bit off but it fails for sure if the enemy is running away.
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Old Feb 03, 2007, 07:04 AM // 07:04   #10
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Works great for farming ^^, if its interrupted it recharges like mad :P
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Old Feb 03, 2007, 09:41 PM // 21:41   #11
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In my opinion, Death Blossom was pretty obviously meant to go with Moebius Strike for some righteous AoE damage.

And if you're using Blades of Steel, you shouldn't be using Death Blossom anyway. I like both of the skills as they are, but Moebius and Death Blossom seem to have found themselves a more or less permanent pair of positions on my bar.
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Old Feb 03, 2007, 09:47 PM // 21:47   #12
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Death Blossom has a unique spot as being able to be used twice in the same chain (w/o moebius). Two off-hands and one dual attack, saved one attack slot, while still dishing damage.
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